WebIf you go to your game install directory and then in the 7DaysToDie_Data folder, you will find a file called boot.config. Edit that file and it should contain the following: gfx-enable-gfx-jobs=1. gfx-enable-native-gfx-jobs=1. wait-for-native … WebApr 7, 2024 · Unity has a Time Scale property that controls how fast game time proceeds relative to real time. If you set the scale to 1.0, your in-game time matches real time. A …
HUGE Performance Increase in 7 Days To Die (Unity Engine in ... - Reddit
WebSep 7, 2024 · //Smoothly increase alpha value. houseColor.a = Mathf.Lerp ( 0f, 255f, transitionSpeed); groundColor.a = Mathf.Lerp ( 0f, 255f, transitionSpeed); } I'm 99% sure I'm doing something obviously wrong, but I've never worked with sprite color in code. The way I understand that is: WebTo set it to inactive from a script attached to this same gameObject, you can do this... gameObject.GetComponent ().enabled = false; If you really want to use transparency, you can do this... gameObject.GetComponent ().material.color.a = 0; Although if you are setting transparency, you need to make sure the shader the ... photonic led
unity - How do I change a value gradually over time?
WebDec 9, 2015 · How can I make the speed increase over a period of 3 seconds until it gets to max speed? Airide101, Dec 9, 2015 #1 dani-unity-dev Joined: Feb 22, 2015 Posts: 173 Code (csharp): var acceleration = ( maxVel - minVel) / 3; velocity += acceleration * Time.deltaTime; dani-unity-dev, Dec 9, 2015 #2 asadityas67 and Airide101 like this. PhysicalBeef WebMay 31, 2024 · The other answers only speculate, so I wrote a simple Unity project and let it run for a while. After a couple hours this is the result: UnityEngine.Time.time looses accuracy rather quickly. As expected, after running the game for 4 hours the values jump by 1 millisecond, and the inaccuracy does increase after that. WebSep 17, 2015 · 2 Answers Sorted by: 1 You can write: color.a = 1f; // value between 0 and 1, where 1 is opaque //Resetting the colors normal.GetComponent ().color = color; hard.GetComponent ().color = color; expert.GetComponent ().color = color; Share Improve this answer Follow … how much are subway drinks